Friday, April 1, 2022

IGPX Part 1 Episodes 1-4

In the year 2049, the most popular sport in the world is the IGPX: Immortal Grand Prix.  Two teams of three specialized racing mechs; 60 miles of track; speeds of up to 300mph.  It’s a sport not for the feint of heart and to the winner goes the ultimate glory.  IG-2 Rookie sensastions Team Satomi have just graduated to the next level, the IG-1, which give them a shot at taking a championship win.  But Takeshi, Liz and Amy are the new kids on the block against Elites and Vetrans with far more experience and their own style of racing.  If these three can learn to work together, they could enter the history books as new legends of the IGPX.

After closing out the 8th year of the Gundam Anime Corner talking about Toonami history, it only seems right an important chapter gets a full series review to open Year 9.  Created in 2005, IGPX serves as a Co-Production between Cartoon Network and Production I.G., becoming the first original Anime series exclusively made for Toonami.  That’s a lot of pressure to deliver as collabs like this don’t happen very often (the only other I can think of is Cartoon Network working with Studio Sunrise and Bandai to deliver a Second Season of The Big O).  In terms of presentation, IGPX comes ready to deliver with CG Animation for the main races and some top notch voice talent.  It’s come to play for sure but how is its first lap on the track?
 
The concept of the Immortal Grand Prix is great: Racing mecha on a miles long track with chances to bash the heck out of each other playing Rock Em, Sock Em Robots at speeds of nearly 300mph.  This feels like a sport that could exist in the far future (and honestly should, it looks so cool).  The main track itself looks like it should be a test track in a Sonic the Hedgehog game with plenty of corners and even massive loops taller than most roller coasters.  The sport isn’t for the feint hearted though and we see plenty of times where pilots bite off more than they can chew and their mechs pay the price for it.  Going as fast as they do, damage is inevitable, so it’s nice that pit crews can travel in support vehicles during pauses in the race to repair anything needed.  Safety might not be garunteed but they try, though I wonder if anyone has perished in an IGPX race.  The Mechs look pristine, shiny and gorgeous.  The Team Satomi’s stand out more than most teams for their diverse looks: Liz’s Defender has the most armor while Amy’s Midfielder has the lightest for more speed and Takeshi’s can be a hybrid of both as the Forward Leader.  Clearly there’s been a lot of through put into this sport and the tools to make it happen, yet its very simple to understand.  Only downside to this opening set is that we only see one full race in the first four episodes.  Two of them get cut short: one is a cliffhanger for the end of this set and the other has its final moments shown in news snippets.  Figured IGPX would want to open bigger…though Team Satomi does tie in its first race instead of winning, so that’s a change of pace.
 
Let’s talk about the team we’ll be following through the show: Team Satomi.  Theyre the scrappy underdogs who barely made it to the big leagues…and it kind of shows.  The three leads are friends but a team…it’s a miracle they made it this far to be honest.  Most of the problems fall on Takeshi being the “Maverick” who loves to go it alone and gets totally bummed when he loses a race to the point where you think he just doesn’t care anymore.  It paints him as kind of a brat and even his natural talent cant mask such immaturity.  Liz is has both the hottest head and the calmest mind.  She studies Martial Arts and is prone to quoting Confucius a lot.  She’s got a cute design, beautiful and bad ass as befitting her voice actress (we’ll talk about her later).  But when Takeshi messes up, she flips out and berates him…shocking enough, it barely fazes him.  Then there’s Amy, who’s the most kind hearted and intellectual of the trio.  She’s got a brilliant mind for on the spot analysis of races and can communicate with her cat, Luca, while inside her mech (no one else can talk with Luca though, wonder how that works).  These wildly different personalities clash as often as their Mechs against other teams on the track, a lot of works gonna have to be done to show they are worthy of being a championship worthy team. 
 
Oh and Team Satomi also has a fourth racer named River…who’s eternally on standby and is probably never gonna get a chance to race because Takeshi is the main character and everyone makes excuses for keeping him in play.  I kind of feel for River.  We never get to see him partake in any race with the others and is constantly being dismissed or ignored by virtually everyone on the team (even Andre’s like “Oh you’re here?” when it’s just him and River watching a race).  The problem: yeah he’s got an attitude but he’s kind of in the right to have one.  There’s nothing so far to show that River is a jerk, he’s just not being given a chance to show he deserves to be on the team.  So…as much as I sympathize…why is River even around?  The supporting cast feels stacked already with Miss Satomi as Team Manager, Andre as the Coach, Mark as Mechanic and Jesse…as moral support I guess?  I don’t know, next to River I have a hard time placing Jesse’s role in the crew.  I get the feeling River’s only gonna take but so much before he just leaves Team Satomi for another team for the chance to race…and honestly I wouldn’t blame him.
 
This voice cast though, wow.  For a Mid 2000’s Anime, Toonami went in big time to get some Grade A talent outside of the Anime VA community to help with IGPX.  In addition to Steve Blum (Cowboy Bebop, Toonami’s Tom) as Cunningham and Kari Wahlgren (FLCL) as Luca, you’ve got: Haley Joel Osment (Kingdom Hearts) as Takeshi; Michelle Rodriguez (The Fast and the Furious) as Liz; Lance Henricksen (Aliens) as Andre, Mark Hamil (Star Wars) as Yama; and Spongebob Squarepants himself, Tom Kenny as Sportscaster Benjamin Bright.  That is beyond solid and everyone brings their best to these roles.  Rodriguez and Henriksen stand out the most to me.  Like I said above, Liz feels like a character inspired by the Fast and Furious actress: beautiful, tough, bad ass and very caring all at once (I wonder if she also practices Martial Arts too).  Henricksen has got a voice that instills wisdom and snark that has made his entire career since he was the Android Bishop in Aliens.  Everyone else is on point too, and you can always count on vets like Hamill, Blum and Wahlgren to give great performances. 
 
I should note that there are two versions of IGPX out there: The Toonami Version and the Production I.G. Version.  I’m going to be watching the Production I.G. Edit because I think it’s the purest form of the show.  Even if it was made for it specifically, some language does find its way into IGPX and that had to be cut out for Toonami’s broadcast.  Also, Toonami’s version also included much of the original music made for the block.  The Production I.G. cut includes new original pieces as well as an actual OP and ED that are both pretty cool: The OP “Go For It” is a nice head banging blood pumper and “Believe Yourself” is a soothing cool down from all the action.  The Toonami broadcast just had one of Toonami’s custom quick intros and outros.  It’s been a long time since I watched IGPX on Toonami so for this review, don’t expect a lot of comparisons between Cuts beyond what I’m mentioning here (if any).  I just wanted to be clear about which version I’ll be reviewing.
 
All in all, IGPX has got the stuff needed to make a great Anime series: simple but very fun and unique premise, a great voice cast and a rare nice blend of 2D and 3D CG Animation.  The characters can be too numerous and kind of a handful but maybe that’ll get sorted in the episodes to come.  We’ll see if Lap 2 goes any better for the show come Monday when IGPX continues right here at the Gundam Anime Corner.

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