For a while now, it seems like something has been
watching Dante from the shadows, benefiting from his most recent jobs. Now the puppet masters plans come to light
and the whole world is on the brink.
What’s worse, Patty’s long lost Mom is used as bait to lure Dante’s
young friend into a dangerous trap.
Together with Lady, Trish and Morrison, Dante must brave a city’s worth
of Demons to rescue Patty and put a stop to the Monster who’s been playing him
all along. Even if there’s no money
involved, the world needs saving, and Devils need to cry.
Devil May Cry 2 is widely seen as the black sheep, if not
the worst, of the franchise.
One of the
main criticisms is the change to Dante’s personality.
He’s a lot more serious and less prone to one
liners than in his debut game (though he does get a solid one on the final boss
at the end of the game).
While it’s an
inexcusable approach to try and make Dante more mature, his change in tone and
personality makes sense when you realize he’s had to deal with a crappy 12
episode Anime series filled with boring villains, insufferable kid characters,
and the feeling that Devil May Cry was having both hands tied behind its back
the whole time and was unable to let loose like it should…yeah I’d be depressed
and pissed off so much I’d be a bit grumpy going into DMC2.
While a lot of the final four episodes are the usual song
and dance of problems, there are some bigger ones than usual and those issues
actually could have saved the series.
Let me explain.
Episode 10
introduces a pair of Demon brothers who knew and trained with Sparda
himself.
White Knight Baul was Sparda’s
apprentice and wanted to prove himself by defeating Sparda in combat, but never
got the chance since Sparda left for the Human World and has seemingly
died.
Now he can only test his skills on
the next best thing: The Son of Sparda.
This premise alone could have been the main arc of the series.
No, It SHOULD have been the main arc.
Having Dante square off against a foe who
personally knew the Dad he knows next to nothing about personally would be a
good incentive to get him into a fight.
Not to mention he’d have an uneasy wild card ally in Baul’s brother
Modeus, who has reservations about his brothers wishes.
But no, Episode 10 wastes this premise as
another slow burn monster of the week plot with no good payoff and spends half
of its runtime having Modeus have to listen to Patty’s constant bellowing about
Dante.
Speaking of, I was right: The final two episodes are a
Patty heavy finale.
If, like me, you
haven’t been able to stand her since Episode 1, then not only do you have zero
reason to care about the less than half assed resolution to her arc (what
little of it there was) but you’re gonna hate her more than ever when she
stupidly jumpstarts an apocalyptic event despite her Mother begging her not
to.
The brat’s already wasted a lot of
this shows runtime with her pestering Dante to buy her clothes and ice cream
(and her voice is so damn grating too).
And no, kid or not, she’s the worst.
Her Mom isnt much better as she quits just as Sid comes to conquer Earth
with the Demon Abigail’s power.
You
know, given how much of a pain in the ass they’ve both been, it’s kind of funny
Dante sends Patty away to be with her Mom seemingly without a second
thought.
She wont be missed and seeing
as how she hasn’t appeared in any of the games, I think the feeling is
generally mutual among the staff and fanbase.
As for the finale itself, Patty issues aside, it’s as
dull as the rest of this show has been.
Even with some extra action, it’s hardly exciting and not really
appealing to look at.
Of course given
how subpar of a job Madhouse has done with animating, is it really a surprise
no extra effort is made to make the final boss fight look passable?
Sid was hardly a challenge and, to be honest,
it boggles the mind why Dante didn’t do away with him the second he made a
reappearance and was clearly up to no good several episodes ago.
Sid’s gathering of materials from each of
Dante’s cases didn’t amount to much and really, this whole situation could have
been avoided if Dante had just shot him back in Episode 1 and called it a
day.
At least we do get to see Lady and
Trish kicking demon ass together and looking good while doing so.
Why we don’t have a spin off series or even a
game with just these two (that’s not backtracking DLC like Devil May Cry 4), I
do not know.
Even that’s not enough to
keep me from groaning when Dante delivers his signature finisher line,
“Jackpot,” cause this doesn’t even come close to qualifying as one.
Final thoughts: Look I get why people don’t like the
Netflix Devil May Cry Anime and I agree with a lot of those criticisms.
I have to say though, I’ll take it over the
borefest that is Devil May Cry: The Animated Series any day.
The show looks terrible for being animated by
Madhosue.
Most of the episodes have
little action and would rather focus on introspective pontification than Demon slaying.
Dante, Trish and Lady have their usual
chemistry but aren’t given adventures worthy of their time.
And the less said about the time wasters that
are Patty and Sid the better.
It’s not
like Devil May Cry cant tell great stories around amazing action sequences,
each game is plenty proof of that (especially DMC 3 and 5).
But this series is trying to be something
Devil May Cry isnt: slow, boring, and a gigantic waste of time.
No wonder Dante sleeps through most of it.
1/10
Well we cant end Halloween on such a disappointingly sour
note now can we?
Heck we haven’t even
gotten to Halloween itself yet.
Well
fear not, Dear Readers, cause something is on the way, a special week long marathon
of colorful supernatural/scifi/horror/action flicks including a couple of
titles I’ve been holding off on looking at cause of the Mega Mecha Summer
Event.
Our Halloween Movie Double
Feature starts Next Monday with
Predator: Killer of Killers right here
at the Gundam Anime Corner.
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