500 years after the survivors of Megazone 23 returned to
Earth, the Human Race lives anew in the city of Eden. However, the peace long fought for by Shogo
Yahagi is nowhere to be found within the walls of this metal paradise. Hackers and corporations vie for control of
Eden’s key systems, pushing Humanity once again to the brink of war. Still active, Eve calls out for a new
partner, Eiji Tanakada, who must finish what Shogo started lest Humanity return
to edge of ruin once more.
While I had many issues with the first two chapters of
Megazone 23, the story seemed to come to a conclusion with an apocalyptic, yet
weirdly hopeful finale in Part II.
Which
begs the question: what the heck was Part III going to be about?
The answer is this probably would have been
better off as a duology but we got a third chapter instead because
reasons.
The stage is reset one more time
for one more go at Megazone 23 with a new cast, new setting and newfound sense
of this had no idea what it wanted to be about from the get go and has just
been making up as it goes right into the ground and deeper and deeper down.
Starting the final chapter 500 years later is the first
major hurdle.
I think we learn less
about Eden than we do about how things work in the Megazone ship.
Scratch that, they did attempt to explain how
the Megazone kept its populace blissfully unaware of their outer space
journey.
Eden is just cryptic nonsense
about Systems and Hackers and secret project names run by shady corporations.
Eve tries to explain how things came to be
but it only begs the question why not start this a few years after the end of
Part II to see how Eden even came to be in the first place?
Instead, Part III saddles viewers with
nonsensical jibber jabber attempting to be more prolific than it is.
It lacks the would be mystery of how the
truth of Megazone 23 would affect its populace and just feels like your generic
Cyberpunk City with very little to enjoy.
And nothing is less enjoyable in Eden City than the new
cast.
Not that I had any real love for
Shogo or Yui but they are the faces of this little franchise, along with
Eve.
Eiji is a poor replacement for an
already “meh” lead, actually he’s worse.
At least Shogo had a rebel without a cause feel to him.
Eiji is just a guy who looks smug all the
time cause he’s good at hacking and video games and not much else.
Ryo is a way more boring love interest than
Yui ever was.
Heck I think Eiji and Eve
had more chemistry together.
I’ll admit,
even if Eve is mostly used as an exposition machine for what’s clearly a
missing chapter of this saga, it’s good to see her more involved than
before.
Besides her, no one else is
worth mentioning because Eiji’s little hacker crew vanishes after the first
half of the OVA, save for one who needlessly becomes an antagonist.
As for the actual bad guys, Jacob’s just a
guy with a Cyber God Complex while Won Dai’s possible true identity is more
wasted potential for Megazone 23.
One consistent positive of all three Megazone 23 entries
has been the animation and Part III for the most part does maintain said
consistency.
However, there are
noticeable dips in quality here and there and, I kid you not, there are
segments in the first half where the frame rate dropped to one per second.
It’s baffling the production got that lazy
with three years between Megazone 23 entries (Part II came out in 1986 while Part
III arrived in 1989).
No matter how good
Part III looks at its best though, it hardly masks how dull and uninteresting
everything is.
The action is nowhere
near as gratuitously gorey as Part II but its not exciting and its kinda
minimal, taking a back seat to all of the Cyber Gospel speak of how all
important the “System” is.
And when your
Cyberpunk reinvented series cant even pull off must see action sequences, you
know that something has been seriously screwed up.
Maybe I went into the Megazone 23 Trilogy with too high
of expectations given it’s pedigree and generally positive reception by
others.
But I couldn’t find much to
write home about in a positive light other than snippets of Part I and Part III
has saved the worst for last.
Ditching
the Space Opera Mystery for a Cyberpunk dystopia robs what made Megazone unique
to begin with and doesn’t help itself by populating its world with bland and
boring characters, a lack of exciting action, and poor world building.
Personally, I don’t think Part III needed to
exist but I also think that Part II did a crappy job of following up the
promise of story potential with Part I.
At the end of the day, this is a series with no identity and very little
to make it stand the test of time like Gundam or Macross.
And I can see now why when Megazone 23 does
get brought up, they’re mostly talking about Part I and Part II.
Cause Part III…woof, no amount of good
animation can mask how bad this poor finale really is (honestly though, the
animation and Eve are the only reason this isnt getting a straight up 0).
1/10
Ugh, thank God that’s over with, cause now it’s time for
the real gauntlet, the main event.
It’s
the beginning of the Macross Phase of Mega Mecha Summer with a special Fourth
of July Review of
Super Dimension Fortress Macross: Flashback 2012 on
Friday.
Then Monday, it’s time for our
Extended Summer Series Review with
Macross 7.
Get ready cause it’s time to rock right here
at the Gundam Anime Corner.
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