While it sold well, Resident Evil 6 was a failure
with critics and the fanbase. The near
universal consensus was that the games had strayed too far from their survival
horror roots and had become all out action blockbusters on the scale of Gears
of War or Call of Duty. And
when one of your protagonists is capable of punching enormous boulders while
inside a dormant volcano…well let’s just say it was time for Capcom to
seriously reconsider their approach for the next mainline entry. Because it’s Resident Evil, a 7th
game was inevitable. The only question
was, how would Capcom go about righting the wrongs of the last few games and return
the franchise to its glory days of Resident Evil 4?
So RE7 was a much needed success. While Capcom set to work on Resident Evil’s 8th
mainline entry, interest was also being shown in revisiting some of the older
chapters of the franchise and making some…tweaks. There had already been a Remake of the first
Resident Evil (Resident Evil Remake) for the Gamecube in 2002, months
before the release of Resident Evil Zero. But Capcom had bigger plans in mind. They weren’t just interested in making the
games look prettier, they wanted these games to define “Remake.” Sure enough, they did just that. In 2019, Resident Evil 2 Remake was
released and the game took the community by storm. Capcom had used the RE Engine that had been
used to create Resident Evil VII and applied it to this project, along with
eliminating the fixed camera angles of the original in favor of the now
standard third person, over the shoulder camera. The story of Leon S. Kennedy and Claire
Redfield’s long night in Raccoon City was given new life, new
terrors and new scenes to expand on plot points and tighten their bonds with Ada
Wong and Sherry Birkin respectively.
The game also gave players the dominating, Mr. X, who took the
internet by storm with his imposing, indestructible figure as he stalked both
Leon and Claire through Raccoon City.
Much like RE7, RE2 Remake received immense critical praise, if not more
than 7 with many calling it one of the best Remakes and one of the best entries
in the entire franchise. It was a game
that stayed true to its roots with setting and characters while merging new
innovations from the franchise to form a near perfect game, many said was the
best since Resident Evil 4. A year
later, Capcom tried to repeat the same success with an arguably rushed release
of Resident Evil 3 Remake. Unlike
it’s predecessor, however, while the game did receive praise for its visuals
and nice handling of Jill Valentine and her partner, Carlos Olivera,
it received criticisms for a greater emphasis on action and the omission of
popular sections from the original game like the Clock Tower. Still, RE3 Remake did well enough to ensure
Capcom wasn’t done with these Remakes just yet…we’ll come back to that.
Just after RE3 Remakes release, Resident Evil: Village
was announced as the continuation of the main storyline. Once again, players found themselves in
control of Ethan Winters, picking up his story three years after the events of
RE7. While living a peaceful life in
Europe with Mia and their newborn daughter Rosemary, Chris Redfield and
his team abduct Ethan and Rose while seemingly killing Mia in the process. Things only go from bad to worse when Ethan
finds himself stranded in a town overrun by monsters and a cult of powerful
overlords who want Rosemary for their own nefarious ends. Early previews for the game gave fans
callbacks to Resident Evil 4’s unique European settings and the inclusion of
new monsters like Werewolves and potentially Vampires excited many. None though, not even Capcom, could
anticipate the impact of one particular newcomer. Lady Alcina Dimetrescu took the
internet by storm, becoming as popular as RE2 Remakes Mr.X, if not more
popular. Her imposing height, figure and
personality made her an overnight sensation…so it caught many by surprise that
Lady Dimetrescu wasn’t the main villainess nor was she in the game for very long. Despite this, Resident Evil: Village,
replicated the critical and commercial success of RE7, earning many Game of the
Year awards and hailing it as an improvement over its predecessor. After a series of stumbles, it looked like
Resident Evil was back where it belonged, at the top of the Horror Survival
Mountain.
And right now, that position seems to be secure and is
ready to become more so. As I said
above, Capcom’s not done with Remakes yet.
After years of speculations following RE2 and RE3 Remakes successes, Resident
Evil 4 Remake was officially announced in Spring 2022 with a release date
of March 2023. The first previews show
that it will be as different a game to its original version is its preceding
Remake brethren. But, like those games,
RE4 Remakes looks to retain the same atmosphere, characters and nicely balanced
horror and action elements that made Resident Evil 4 a legend in the first
place. Will it all pay off? Is it possible to make an already perfect
game better? Only time will tell, but
one thing is for sure: Resident Evil 4 Remake is one of the most anticipated
games of 2023…the pressure is on for Capcom. However, while this marks the end of our look at the
history of the Resident Evil Video Games, there’s still one more side of the
franchise I wanna touch on before we close out this retrospective. From live action blockbusters to CGI
bloodfests to two Netflix original series, our final chapter of the Resident
Evil Retrospective sees the games come to life on the big and small
screen. Successfully? Find out Next Friday right here at the Gundam
Anime Corner.
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