The road to the next mainline Resident Evil game was a
long and arduous one. Several different
versions reached various states of development before either being scrapped,
picked apart piece by piece, or being remade into entirely new franchise…yeah
some might forget that Devil May Cry started life as a build for a
Resident Evil sequel. Low and behold,
three years after Resident Evil Zero dropped on the family friendly
Nintendo Gamecube, the next chapter of the horror franchise would arrive and
wouldn’t just herald a new direction for the series but the gaming landscape as
a whole.
Resident Evil 4 finally arrived in 2005. Set six years after the events of Resident
Evil 2 & 3, Resident Evil 4 found Leon S. Kennedy, now working for
the Secret Service, dispatched to Europe to track down the Presidents abducted
daughter, Ashley Graham. Along
they way, Leon discovers those who took Ashley are trying to resurrect a
familiar evil in a dangerous new form and he even crosses paths with the
gorgeous Ada Wong once again. Capcom
took all the criticisms from their last couple of game and gave the fans
exactly what they asked for: innovation.
RE4 did away with fixed camera angles, moved gameplay to an over the
shoulder third person perspective, improved the combat and controls and overall
managed to take the franchise in a more action oriented direction but without
sacrificing the horror element. The end
result is a perfectly balanced game that many cite as one of the greatest games
ever made and the best entry in the entire Resident Evil franchise. But even Capcom couldn’t’ve guessed how wildly
successful Resident Evil 4 would be, financially or more importantly,
critically. It was a pique point…which
made what came next inevitable. With the runaway success of Resident Evil 4, expectations
were through the roof for whatever had to follow it. Well it took four long years but the answer
came in the form of Resident Evil 5.
Chris Redfield returned as the leading man, heading to Africa as
part of the newly established Bioterrorism Security Assessment Alliance
(BSAA). His mission: to apprehend an
arms dealer selling bio weapons in a war torn nation. Aiding Chris would be newcomer Sheva
Alomar, which left questions in the air as to the absence…and apparent fate
of Jill Valentine. There was a
lot of hype and pressure behind Resident Evil 5 and despite its best attempts,
it didn’t fully deliver. While the game
was praised for its visuals and the introduction of Sheva, the games story
received a lot of negative feedback with many believing the game was more
action oriented and strayed too far from Resident Evil’s horror/survival
routes. There was also a lot of backlash
against how Jill Valentine and Albert Wesker’s roles were handled. Plus there were the sillier moments like that
now infamous scene of Chris using his ridiculously ripped arms to punch a
freaking bolder in a volcano. The game
was still a financial hit but Capcom took critiques to heart again, offering
fans sort of an apology with the much more balanced Resident Evil:
Revelations. Taking place between
Resident Evil 4 & 5, Revelations saw Chris and Jill on separate missions
before reteaming later on and the game led directly into the events of Resident
Evil 5. Revelations was far better
received than 5 but it would only be a short lived victory…because Resident
Evil was about to hit a low no one expected.
Released a few months after Revelations in 2012, Resident
Evil 6 seemed poised to be the biggest game yet in the franchise. Glimpses of viral outbreaks all over the
world and the return of many series favorites in the same game promised a
unique and amazing experience…how wrong everyone was. The game was split between four separate yet
connected storylines revolving around Leon S. Kennedy, Chris Redfield, Ada
Wong, and newcomer Jake Muller, the son of Albert Wesker. Except for Ada, every character had a partner
for a continued Co-Op experience that began in Resident Evil 5. The most notable of these secondary
characters was Sherry Birkin, now grown up and a member of the BSAA, who
assisted Jake in his story and eventually crossed paths with both Leon and
Chris at various points. But as much fun
as it was to see all of these characters reunite (and in the case of Leon and
Chris, share the screen for the first time together), Resident Evil 6 was the
most bombastic and action focused Resident Evil by far…and it suffered greatly
for it. Many reviews put it akin to a
generic run and gun shooter with not a lot of memorable moments outside of the
needlessly complex story, boring and sometimes way too long set pieces and just
a sense of dullness. For fans, this was
the farthest from being stuck in the Spencer Mansion with minimal
supplies and ammo as you could get and Resident Evil 6 is still considered the
all time franchise low point to this day.
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