It is arguably the most popular and successful horror
franchise in gaming. With a number of
critically acclaimed games, several CG Anime Spin Off films, and the most
financially profitable Live Action Video Game franchise in history (sad to
say), there is hardly a Gamer or Otaku alive who hasn’t heard of Resident
Evil. It’s been a topic on my blog
every once in a while due to a hefty amount of Anime influences you can spot in
its world building, characters designs and well crafted action sequences. For this, fittingly the month of October, the
Gundam Anime Corner is going to be taking another retrospective look at his
legendary horror saga, starting from its PS1 roots and taking us to the current
PS5 generation and even dedicating some time to those aforementioned
movies. Choose your weapon, get your
miniskirt or barrette and get ready to punch some freaking boulders. Welcome Dear Readers to the Resident Evil Retrospective.
Part 1-Genesis of Evil
The year was 1996 and Capcom, the legendary studio
behind Mega Man and Street Fighter, was about to add another
mammoth video game franchise to their resume.
Conceived by Shinji Mikami and Tokuro Fujiwara and heavily inspired by the works of Horror
Auteur George Romero (Dawn of the Dead, Night of the Living Dead), came Resident
Evil (or as it is known in Japan, Biohazard). The story focused on the elite members of the
Special Tactics And Rescue Squad (STARS), specifically Alpha Team,
sent into the Arklay Mountains outside of Raccoon City to
investigate a series of strange disappearances, including their own STARS Bravo
Team. Much of Resident Evil’s main
heroes and villains first appeared here including Chris Redfield, Jill
Valentine, Barry Burton, Rebecca Chambers and Albert Wesker. Thanks to a mix of fixed camera angles and
two different campaigns for both Chris and Jill, Resident Evil amped up the
tension by giving players terrifying foes to encounter and not just
Zombies. Also, Chris and Jill’s
different skill sets gave them advantages and disadvantages but also encouraged
extra playthroughs. The game also had an
intentionally campy English Dub that gave birth to several meme worthy
deliveries, including the infamous “Jill Sandwich”. Resident Evil became a revolutionary title
and an instant classic as a result of all of these elements and more. The only question was, as the survivors of
Alpha Team fled the mountains, what horror would they encounter next? That answer came two years later with two back to back
sequels that took the horror unleashed in the Arklay Mountains and brought it
right to Raccoon City, Resident Evil’s most iconic setting. 1998’s Resident Evil 2 saw two more
series mainstays make their first appearances and, much like Chris and Jill,
both had their own tales to tell. Leon
S. Kennedy was a rookie police officer coming to Raccoon City on his first
day, only to get swept up in a Zombie apocalypse alongside the beautiful but
mysterious Ada Wong. Claire
Redfield, Chris’ Sister, arrived to find her missing brother but became the
guardian of a young girl, Sherry Birkin, who’s parents had dangerous
connections to the unleashed plague ravaging the city. Meanwhile, over in 1999’s Resident Evil 3:
Nemesis, the spotlight returned to Jill Valentine in a story that took
place before and after the events of its predecessor. Jill found herself being relentlessly pursued
by a nigh unstoppable bio weapon, the titular Nemesis, whose sole
objective was to kill the remaining members of STARS. While both games utilized similar systems and
assets, both also included improved graphics, gameplay, new memorable
characters and solidified the Nemesis as one of the most terrifying bosses in
video gaming history. But even though Raccoon
City was destroyed by the end of both games, the terror was far from over. While only a year elapsed between game productions, only
three months passed between sequels in game time. Resident Evil: Code Veronica, released
on the criminally short lived Sega Dreamcast, put the spotlight back on the
Redfield siblings. Claire found herself
trapped on Rockford Island, fending off a Zombie outbreak within the forgotten
prison while still searching for Chris.
Chris, meanwhile, was making his way to Claire but was about to come
face to face not just with the horrible origins of the Umbrealla Corporation
but also an enemy he long thought dead.
While graphically the best looking of the games to that point, Code
Veronica received more criticism than before.
Most complaints were lobbied at the lack of gameplay innovation, some
difficult game sections and the inclusion of the rather annoying Steve
Burnside, who only existed as a potential love interest for Claire. As the franchise entered the new millennium,
big things were on the horizon. But
before that happened, Resident Evil took a trip to the past to tell one lost
tale, the tale of Rebecca Chambers. Resident
Evil Zero, released on the Nintendo Gamecube in 2002, took players back to
the events prior to the first game as Bravo Team survivor, Rebecca, teamed up
with escaped convict Billy Coen, to face the early horrors that would
soon befall her fellow STARS Alpha Team comrades later on in the Spencer
Mansion. While the game offered new
team based gameplay between Rebecca and Billy and fun cameos from characters
like Wesker, much of the criticism shown for Code Veronica echoed in Zero:
Gorgeous game but the series needed to do a bit more to improve itself. Indeed, Resident Evil had reached the point where the
only way to continue on was to evolve…and man, what an evolution it was about
to have. Come back Next Friday as we
look at arguably the pique of the franchise and the sharp decline it took right
afterwards as the Resident Evil Retrospective continues right here at the
Gundam Anime Corner.
Good stuff dude, a fun trip down RE history. Looking forward to what's coming next and seeing what else you looked at bud.
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