Wednesday, March 4, 2026

T5W#551-Top 5 Best Things About Resident Evil: Requiem (No Spoilers)

The Requiem is finally upon us and I am happy to report Dear Readers that the 9th mainline entry of the Resident Evil franchise, which arrives just in time for it’s 30th Anniversary, is a pretty damn good time.  It’s both a solid new chapter for the universe and a homecoming of sorts for longtime fans who have been readily awaiting the return to Racoon City after its destruction.  I honestly didn’t expect to run through the Campaign as quickly as I did so now I have a legit excuse to talk about the only other game I’ve been hyper obsessive about this year next to Persona 5.  And do not worry, I wont be spoiling anything major for the games storyline since the release is still in its early days.  So, without further ado, let’s grab out flashlights and Devil May Cry style Magnums to explore the Top 5 Best Things About Resident Evil: Requiem (No Spoilers).

 
#5-Grace
Grace Ashcroft as a character feels like a return to basics for the RE experience.  This cute but rightfully scared out of her mind FBI Analyst is in a situation no one expects and few expect her to survive.  While Grace’s terrified state is justified, she begins to slowly feel like a fusion of Leon and Claire from RE2.  Despite the scares, she’s resourceful and uses whatever means at her disposal to avoid some very gruesome deaths and battle some pretty intimidating bosses and even normal foes.  You grow more confident and reassured in all of Grace’s sections as you earn every victory against foe that are unstoppable (unless you’re Leon).  And yes, Grace to me is way less annoying and way more interesting than any of the Winters clan we had to spend the last couple of mainline titles with.

 
#4-It’s actually pretty scary
While horror has always been the name of the game for Resident Evil, putting the “Horror” in “Survival Horror”, few moments have managed to terrify me like the Baker Family Dinner from RE7 or, probably top of the list, that demon baby fetus in the Benneviento Basement in RE Village.  Requiem ups the ante right away throughout pretty much all of Grace’s half of the campaign. The Rhodes Center in particular is teeming with unstoppable monsters who play on the Mr.X/OG Nemesis methods of appearing when you least expect them.  There is one other section that scares the bejezzus out of me but that would be spoiler territory.  Suffice to say, I was gasping for air a lot especially thanks to the recommended First Person perspective instilling a fear that ranks among the best horror experiences in the franchise.

 
#3-The Monsters With Soul…kind of…not really
Requiem beefs up the traditional zombie outbreak with a new breed of virus that not only transforms it’s unfortunate victims, it leaves them in a frozen state of time.  For the first time in a while (if ever), standard foes have personality and dialogue.  They’re locked into the last moments of whatever they were doing before the infection took over.  In the Rhodes Hill Center you have Maids who cant stop cleaning, Doctors who wont stop operating and a ton of pissed off patients with their own laundry list of issues so long that not one of them is the same.  It’s a saddening reminder that every enemy was once a human being whose life was ruined by the ghosts of Umbrella.
 

#2-Leon “John Wick” S. Kennedy
The revamped action of RE4 Remake makes a triumphant return in Leon’s action focused set pieces in Requiem.  Leon’s getting up there in age and he cant quite parry or dodge as well as he used to.  Sure he’s not as spry as he was in RE4R but hot damn can Mr. Kennedy still bring the pain and punishment of a long time Anti Bio Weapon DSO agent.  Leon’s sections are a much needed breather from Grace’s more panic inducing moments when you get to let loose on foes with guns, hatchet and even chainsaws at certain points.  Save for one section, it never goes as over the top as RE6, remaining as grounded and maybe even more personal in feel than RE4 Remake.  It’s good to have you back Mr. Kennedy.
 

#1-A Perfect Anniversary Experience
It feels like Requiem was crafted for the 30th Anniversary of Resident Evil in mind.  Every speck of the game feels infused with every major gameplay element from the last three decades.  You have the Third and First Person perspectives pioneered by RE4 and RE7 respectivley.  Visually, Requiem continues in the same vein as the Remakes with the Rhodes Center bearing lots of similarities for the Spencer Mansion and the RPD Ruins echoing the amazing visual update the place got in RE2 Remake.  You’ve got the action heavy Leon sections that lean heavily into RE4R but with an older Leon while Grace’s sections, as I mentioned, ooze with terror that keeps you on the edge of your seat while you traverse hallways and turn corners.  This is a Resident Evil game that appreciates it’s history and functions both as a stellar entry point for new fans and a beautiful love letter to long time fans who have followed RE’s evolution to this point.  Frak there’s even a very small reference to RE6 at one point, nothing is getting left out.

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