Friday, April 19, 2019

Mobile Suit Gundam Part 6 Episodes 28-32


White Base finally reaches Jaburo but their crew has little time to rest.  With Zeon’s Earth Forces crushed, the time has come to take the fight to them in space.  And General Revel wants White Base at the head of their main fleet.  Amuro and company return to the stars and travel to Side 6 for a brief respite before the battles ahead.  Here, Amuro is reunited with his father, who is not the same man as before.  And Bright and Mirai find their growing feelings tested when Mirai’s former fiancée and a cocky new fighter pilot assigned to White Base both arrive.  Side 6 might be a neutral colony but it isn’t free from the trials of personal conflict, or the Zeon lying in wait for the White Base to return to the war.

If Mobile Suit Gundam hadn’t succeeded in some way, we wouldn’t have the multiverse spanning franchise it is today.  I feel like that kind of opening should be saved for my final review of the show (or I could repeat myself, it happens).  But after this set of episodes, I know more than ever that the wins of the last 10 episodes haven’t been flukes.  This show has grown out of its growing pains and has only gotten progressively better.  Coming off a very strong midseason premiere, Gundam doubled down on the action, character drama and, at last, brought Char back properly.  Simply put, the wins continued in this set of episodes.

The two part trip to Jaburo continued the level of epic and personal action we saw in the Battle of Odessa.  We got to see Mobile Suit combat in the underground fortress (pretty cool place too btws) and in the jungles above.  We were even introduced to the Federations first GMs, which will get updated and bettered with each subsequent Universal Century Gundam entry.  After being on the sidelines and not given a proper return, Char was able to kick some serious ass again leading the Jaburo attack.  Not only did he get to punch a hole right through the stomach of a GM but we FINALLY got a rematch between Char and Amuro.  I was just impressed as Char that Amuro was able to match him blow for blow and even get in a couple of solid hits.  Char has a true rival now and Amuro feels worthy of that title compared to the brat he was in the beginning of the show.

I did say that the Jaburo battles were a little personal.  Well true we got to see Amuro and Sayla have their separate but equally important encounters with Char.  But Im referring to a trio of characters I haven’t really discussed yet: the White Bases resident war orphans Katz, Letz and Kika.  Anyone watching the show will continually scratch their heads as to why kids are kept around at all on a warship and maybe even be a bit more frustrated that they’re being allowed to stay.  However, the episode dealing with this exact issue is one of the series best, actually.  Not only did Katz, Letz and Kika help save the Jaburo base and the GM factory from destruction, we got to see Jaburo’s sad haven of Federation orphans.  Sure they have a wide room to play with and people looking after them, but it’s clear that these sad kids who have lost everything are not quite as well cared for as White Bases little tykes.  As Kai pointed out, the White Base and her crew are family at this point and they’ve seen things most kids couldn’t handle.  It may sound strange but sticking around on White Base might be what’s best for Katz, Letz and Kika.  The fact that the crew fought for and won to keep the trio onboard speaks to their value too. 

The stay in Jaburo might’ve been a bit brief but there was more ass kicking to be seen once we headed back into space.  It actually feels good to talk about how good Amuro has become in battle, along with the rest of his teammates.  Seeing him tear through 9 Mobile Suits in under three minutes and even carve up a Zeon Battleship (taking the life of Char’s former right hand man Dren in the process) is pretty epic and the Gundam looks like a beast doing so.  It’s not all him either.  Sayla, Kai and Hayato are improving as well and the coordination between Bright, Mirai and the bridge crew is worthy of applause.  These aren’t civilians and low ranking soldiers were watching anymore, these are battle hardened bad asses.  There were a couple of problems that crept in, however.  As cool as it is to watch the Gundam battle monstrous Mobile Armors, some of their designs are…a little uninspired and downright silly.  I mean yeah these mecha designs are meant to be eventual Gunpla for the kids but still, a Mobile Armor with fangs and demon eyes is laughable.  And then there’s Ryu’s replacement: Lt. Sleger.  He’s laidback, kind of a sleeze and would be ladies man…and feels very Roy Focker lite (ironic seeing as Macross came out three years after this series).  I get that the person taking over Ryu’s spot on the team shouldn’t be a carbon copy.  But Sleger needs to do something to make him more likeable.  He’s not a bully by anymeans and he does pull his weight in battle…I just don’t like him at the moment.

We closed this set with a trip to the Switzerland of Space: Side 6.  This brief break from the action allowed us to check in on some developing character stories.  The new subplot with Mirai caught in a love “square” with Bright, Sleger (?), and her arranged marriage fiancée Cameron was…idk.  I mean Mirai’s pretty and could grab anybodys eye.  Maybe I just wanted to see an eventual throwdown between these three would be suitors (and hope Bright comes out on top).  Fairing better was Amuro’s tragic reunion with his father.  Being a workaholic, coupled with a heavy dose of oxygen deprevation from the Side 7 attack at the beginning of the series, has left Mr. Tem Ray more of a jerk than he ever was before.  And Amuro was so excited to see him.  Knowing his fathers brilliant mind may never return and, as a result, is lost to his own dellusions, no wonder Amuro shot and sliced his way through 9 Zeon Mobile Suits in record time.

But it looks like the Side 6 stay is extended at least for another couple of episodes and we might see some fateful encounters too.  Either way, im excited.  Mobile Suit Gundam is riding high on good pacing, good action and characters who are continuing to grow and impress.  We’ve now closed out the third act of Mobile Suit Gundam.  The final act begins next Monday.  I’m excited, are you?

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