Wednesday, May 12, 2021

T5W#300-Top 5 Best (and Worst) Things about Resident Evil: Village

Wow, can you believe it?  Today, we’ve hit the Gundam Anime Corners 300th Top 5 Wednesday…jeez.  300 random Top 5s (and the occasional 10s) of random Anime facts, personal reflections and just whatever really comes to mind week after week.  To be honest, I had no idea what to cover for this momentous landmark.  Then Resident Evil: Village came out on Friday and after beating it within a day or so, I really want to talk about it since I had mentioned it before and talked a bit about Resident Evil here on the blog.  The game is a bit of a mixed bag for various reasons, so much I wasn’t sure whether to talk about the good or the bad in greater detail…so screw it, we can do a special variation for a special occasion.  Today, Dear Readers, I give you the 300th Top 5 Wednesday- Top 5 Best (and Worst) Things about Resident Evil: Village.  (Note to self: Maybe do an actual Anime related list for T5W#400).  Also, I while I’ll try to keep this Top 5 Spoiler Free, there’s a chance I might delve into that territory, particularly towards the end of the list.  I’ll place a warning where needed. 

#5 Worst-Not Digging Deep Enough into the Umbrella Connections

Even before the game came out, eagle eyed analysts noted a very familiar symbol being plastered across the titular Village.  It’s clear that this little town in Europe has some sort of ties to the villainous Umbrella Corporation, aka the group that started the entire mess that kicked off Resident Evil.  The symbol is pretty visible at key locations and yet there’s no real deep dive into how the Village and Umbrella are truly connected.  There might be hints on a note here and there but nothing substantial.  Most of the games central story is focused on Ethan Winters’ hunt for his kidnapped daughter and doesn’t really dedicate time to anything else (save for one section we’ll get to later).  Seeing as how Village arrives during the 25th Anniversary of the franchise, you’d think there’d be an opportunity to do some origin tracking with Umbrella.  Sadly, if it doesn’t have to do with Ethan, it pretty much gets overlooked, leaving that infamous symbol as more of an Easter Egg than anything else.

 

#5 Best-Visually as strong as Recent Entries

In the years since Resident Evil 6, Capcom has really doubled down on the visual presentation of the Resident Evil franchise.  Resident Evil: Village runs on the same engine used to make Resident Evil VII: Biohazard and the Remakes of Resident Evil 2 and 3, the RE Engine.  This same engine was also used to make Devil May Cry V as well.  So it’s no wonder that Village is a damn good looking game, just as good as all the aforementioned games.  The Village and the surrounding locations such as Castle Dimetrescu, the Swamps and the Ruins all look fantastically well rendered and are so detailed you could spend hours exploring everything during your first or second playthrough…provided you clear out all the enemies first.  Whatever mixed feelings I have about this title, Resident Evil: Village is a damn fine looking game and hopefully all of the next Resident Evil titles can look just as good, if not better.

 

#4 Worst-I Don’t Like Ethan

Ok, I get that Ethan is supposed to be a fresh face for the RE franchise.  He’s not some combat ready warrior like Chris Redfield or Leon S. Kennedy.  And he’s a desperate man looking for his daughter in the worst place on Earth.  And yet I don’t like him, never warmed to him, hardly felt for his plight.  Hell I think I felt for poor baby Rose more than Ethan.  Even during their first encounters with the undead back in Raccoon City or the Arklay Mountain, Leon, Jill Valentine and Claire Redfield were more likeable and while prone to appropriate freakouts, felt like they belonged right in their situations, the unlikely perfect people for an unexpected job.  Ethan feels like he’s in the wrong game, more befitting a Silent Hill protagonist than Resident Evil…and I’ll get back to that point in a little bit.  Plus, after spending so much time on the Remakes hanging out with Leon, Claire and Jill, I missed them a lot.  Theyre the true faces of this franchise and faceless Ethan just doesn’t belong with them.  To quote Chris, “Sorry Ethan.”

 

#4 Best-The Enemy Variety

While they are a far cry from the Walking Dead and Zombie Dogs of Raccoon City, the enemies you face in Resident Evil: Village are some of the toughest and most hard hitting to date.  The Lycans look fantastic and aren’t so easily dispatched unless you have the right amount of ammo for the right gun.  While they are the main grunts of the game, you also have to deal with the occasional undead corpse wielding a heavy melee weapon, winged Gargoyles and even mechanical nightmares that give Frankenstein’s monster a run for his money.  Plus, there are variants on all of these creatures as well.  These aren’t your average foes and you’ll really have to strategize how to take them down swiftly and efficiently and still have enough ammo for the next area.  All of these monsters felt like a breath of fresh air for the normally Zombie infested outings of Resident Evil and I hope we especially see the Lycans again down the line.

 

#3 Worst-The Overmarketing of Lady Dimetrescu (SPOILERS)

I don’t think Capcom realized just how big of an impact Lady Alcina Dimetrescu was going to make once she was revealed.  Since her appearance in the earliest REVIII trailers, Lady D has been hyped to no end, inspiring fan art, cosplays and all of Twitter revealing multiple kinky fantasies involving the Vampirice giantess.  Yet for all of this fan love…it might disappoint some to know that Lady Dimetrescu is only in the first part of the game and is actually the first boss fight.  Yeah, in a game about 10-12 hours long, depending on your level of perfectionism, the big lady is only in the first couple of hours and is never seen again once dispatched.  And even then, most of her major scenes have all been shown in the promotional trailers and the game demos.  There’s hardly anything surprising about Lady D aside from her “Final Form” and the attempts to turn her into the next Mr. X from Resident Evil 2 Remake don’t land as well as they do.  This was def the case of way too much hype when it should have been clear that Dimetrescu wasn’t even high enough on the food chain to be the endgame villainess of the game.  Which is a shame cause she is a more imposing and memorable character than Mother Miranda ever is.

 

#3 Best-The Chris Section

Just like Lady Dimestrescu, the trailers for REVIII spotlighted the supposed turn to darkness for long time RE hero Chris Redfield.  While his role in the story is revealed…and addmitedly doesn’t paint him in the best light, Chris’ involvement does lead to one of the best segments of the entire game.  At one point, you do take a break from playing Ethan in order to raid the Village in the role of the legendary Chris himself.  Armed with stronger weapons and a sense of “I do this for a living”, the Chris section of REVIII feels like a spiritual crossover between Resident Evil and Call of Duty…and it is way more awesome than it should be.  Having played a few games as Chris, taking things to the FPS genre certainly is something and I enjoyed playing the far more bad ass legacy character than Ethan at any point in the game.  You do return to Ethan eventually…and kind of wish you were still Chris (his poor decision making aside).  If anything, this feels like a better primer for the recently announced Resident Evil 4 VR Game and being able to play as fellow RE legacy hero Leon S. Kennedy.

 

#2 Worst-Still feels like Silent Hill more than Resident Evil

Despite my best hopes and wishes looking at the trailers, I just cant get behind this new direction Resident Evil seems to be heading in.  Ethan’s character and the atmosphere of the setting (though very effective, we’ll get to that) feel less like a Resident Evil game and more like a setup for Silent Hill.  There was one section of REVIII that felt like it was an expanded version of the infamous PT Demo, aka the cancelled Silent Hill project that would’ve seen Norman Reedus from The Walking Dead directed by Hideo Kojima and Guillermo Del Toro.  While there is a scientific explanation for everything going on in this game, Village never veers into it like any other RE game would.  Rather than adding science fiction to your action horror game, Village feels like a supernatural, psychological thriller with the foes you face feeling more and more ethereal than made from science.  Is it better than watching Chris Redfield punch a bolder?  Sure…but this game still feels like Resident Evil is moving further away from Resident Evil.

 

#2 Best-It’s Definitely Scary

Despite my gripes, the atmosphere of REVIII is top notch and it did restore a level of terror I haven’t really felt playing a Resident Game in a while.  That aforementioned section, the House Section, contains one of the most nightmarish inducing sights I have ever seen in a video game and im surprised it hasn’t haunted me in my sleep.  One advantage to making Ethan less capable than Leon or Chris means that the terror feels real and the enemies are both vicious and unrelenting.  My heart was racing and I almost felt a bit nauseous at one point (granted it could have been something I ate but who knows).  Some of the images in REVIII are gonna stay with me for a long time and presentation wise, everything fits the gothic horror aesthetic it was going for from the get go…this is a terrifying game at times.

 

#1 Worst-The Future of Resident Evil? (SPOILERS)

So, as promised, Resident Evil: Village concludes the story of Ethan Winters.  However, a post credits epilogue sees his grown up daughter, Rose, visiting his grave before being collected by an agency both she and Chris apparently work for now.  Is this an indicator that we’re not done with the Winters family yet?  I don’t know how I feel about that possibility.  After two games with Ethan, I’m sure many want the mainline Resident Evil games to return to some familiar faces.  We did get to play as Chris in one segment but what about Jill, Claire or Leon?  Also, depending on how well the game does, are VII and VIII indicators of where the franchise will be going from here: veering from scifi horror into more supernatural horrors with a scientific excuse that’s never leaned into very hard?  I know Resident Evil jumped the shark in Resident Evil 5 and nearly torpedoed the franchise in Resident Evil 6.  Resident Evil VII: Biohazard brought things back to basics with an added psychological horror element and a new protagonist that proved the franchise has the guts to try new things and wanted to fix the mistakes of the past.  But I don’t know, two games of experimentation is one thing.  Moving away from the elements and characters that made Resident Evil what it is…nope, I cant back that.

 

#1 Best-The Resident Evil 4 Influence is Everywhere

They kept saying it in all of the promo material and it was the truest part of this entire game.  Resident Evil: Village overall might not be a worthy successor to Resident Evil 4, aka the best game in the franchise hands down, but it does use its influence very well.  Naturally, there’s the Village itself which feels like a 5-10X bigger version of the one from the very beginning of RE4.  The Duke as the new merchant was entertaining and played a vital role in the stories events.  The Dimetrescu Castle felt like the Spencer Mansion crossed with the Los Illuminados Castle.  And we even had the RE4 Briefcase Inventory system brought back into the mix.  From a new breed of enemy to some very familiar boss fight scenarios, Resident Evil 4’s fingerprints are all over this game and helped make Resident Evil: Village engaging even when I wasn’t fully on board with it.  I do kind of wish you could round house kick Lycans like Leon could in RE4 but Ethan isn’t nearly that much of a bad ass.

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